![]() ![]() More than two years later, the swiss-army-knife of visual simulation to enhance the retro game experience is ready for players! Sonic with a Blended Waterfall, Genesis Preset and graphics by Duimon The Mega Bezel Project started back in July 2019 when developer HyperspaceMadness was looking at experimental shaders creating real-time reflections on emulated display bezels. Console branded tv by Soqueroeu, great for playing on a big screen in the living room A fresh and unique starting point for the retro game lover. Making it incredibly easy to customize, and yet performant. ![]() Getting the best out of post-processing with the latest CRT shaders fused into a “one stop” solution. Getting the sweet spot between ease of use and customization can be a time-consuming process, and sometimes requires a deep insight of how old technologies worked: refresh rate, aspect ratio, scaling, overscan, deconvergence are terms which we may or may not be familiar with, and these all play an important part in building a retro gaming experience that feels better, yet passionately authentic.īuilding an idealized CRT (cathode ray tube) like display experience. RetroArch keeps introducing innovations to the retrogaming world, constantly building simple roads for players to enjoy classic games in new and sometimes better ways. ![]() Why do so many values in user_settings.h have a _static suffix?Īre there any broken settings I should be aware of? What if I want to change settings in the. Why didn't you include a shader preset with NTSC support? Why didnt' you include more canned presets with different options? Why can't I select from one of several user settings files without manual file renaming? Why did you slow the shader down with all of these features I don't want? Why didn't you make the defaults more to my liking? Why am I getting banding in dark colors? Or, why won't mipmapping work? Why can't I make my phosphors any smaller than 2 pixels per triad? Why can't I make my phosphors any bigger? Why won't my shader bloom my phosphors enough? Why is the shader crashing when I load it!? SNK - Neo Geo Pocket / Color (Beetle NeoPop) Nintendo - SNES / Famicom (Snes9x 2005 Plus) Nintendo - SNES / SFC / Game Boy / Color (Mesen-S) Nintendo - SNES / Famicom (nSide Balanced) Nintendo - SNES / Famicom (higan Accuracy) Nintendo - SNES / Famicom (bsnes-mercury Performance) Nintendo - SNES / Famicom (bsnes-mercury Balanced) Nintendo - SNES / Famicom (bsnes-mercury Accuracy) Nintendo - SNES / Famicom (bsnes Performance) ![]() Nintendo - SNES / Famicom (bsnes C++98 (v085)) Nintendo - SNES / Famicom (bsnes Balanced) Nintendo - SNES / Famicom (bsnes Accuracy) Nintendo - 3DS (Citra Canary/Experimental) Nintendo - Game Boy / Game Boy Color (TGB Dual) Nintendo - Game Boy Color Compatibility List Nintendo - Game Boy Advance Compatibility List Magnavox - Odyssey2 / Phillips Videopac+ (O2EM) Getting Started with MAME Software List Emulation Overrides: Content/Folder/Core-Specific Settings ![]()
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